//0x20 bytes (sizeof)
struct _XSTATE_SAVE
{
union
{
struct
{
LONGLONG Reserved1; //0x0
ULONG Reserved2; //0x8
struct _XSTATE_SAVE* Prev; //0xc
struct _XSAVE_AREA* Reserved3; //0x10
struct _KTHREAD* Thread; //0x14
VOID* Reserved4; //0x18
UCHAR Level; //0x1c
};
struct _XSTATE_CONTEXT XStateContext; //0x0
};
};